Once the floor rises higher, the two pathways join together and the heroes are lifted into a single passage that contains a Neek, and later, a Kruncha. However, the foe is soon crushed into the ceiling from the rising floor. A Krook stands near the path on the right and tries to hit the Kongs with its hooks as they come by. The path on the left contains an Animal Barrel, and if the heroes enter it, they are turned into Rambi. A passage is located to the left of the Kutlass, and an alternate path is to the right of it. When the floor rises high enough, the wall blocking them from the barrel ends, allowing them to reach the barrel, which they can use to defeat a Kutlass in a narrow passage higher up. A DK Barrel is located to the left of them on the other side of the wall as they encounter these foes. As they are lifted higher, a Neek and a Spiny emerge from nearby alcoves to attack. Soon, a separate structure rises and lifts them off the ground, leading them up to a large group of bananas. The Kongs begin the level on a flat pathway surrounded by walls. 5.1 Super Nintendo Entertainment System.The Super Nintendo Entertainment System version of Castle Crush contains a fatal glitch. The Kongs can only access the second Bonus Area after crossing his No Animal Sign, as this provides them with the TNT Barrel to break open a wall. Squawks can quickly flap through the level rather than wait for the floor to continue rising. Shortly after the Star Barrel, the Kongs can transform into Squawks, whose Animal Barrel is hidden behind a wall located left of a DK Barrel. His associated No Animal Sign appears just before the Star Barrel. Rambi is required for opening the entrance to the first Bonus Area. The Animal Barrel appears behind the Kutlass. The Kongs can find his Animal Barrel by picking up the first DK Barrel in the level and then defeat a nearby Kutlass on the left. The first one is Rambi the Rhino, who appears near the level start. Two Animal Friends appear in Castle Crush, each appearing in an Animal Barrel hidden from the main path. Zingers appear in later parts of the level. ![]() The most common enemies include Klampons and Spinys. As the floor rises, the Kongs must avoid being squished by ceilings, and dodge enemies that appear in their path. ![]() Castle Crush is the first castle level of the game, and it features a gimmick not found in any other level: a rising floor. Castle Crush is one of the two levels to not have an identically-named counterpart in Donkey Kong Land 2, as it was replaced by Dungeon Danger. In the Game Boy Advance remake, it switched positions with Windy Well on the world map, becoming the second level and the twenty-ninth level overall. Donkey Kong Country 2: Diddy's Kong QuestĬastle Crush is the thirtieth level of Donkey Kong Country 2: Diddy's Kong Quest and the third level of K.
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